Last time, I set up the basics of Magical Monkey Adventure’s artillery system. You’d think I’d move on to combat next, but I’m a huge fan of visual flourishes. This week: May creates a new image format and implements a particle system. Continue reading
I’ve been reading a fair amount of Shamus Young content lately. (His stuff is up there with The Digital Antiquarian for me. Amazing comfort food reading.) I particularly enjoy his programming project stuff, and since I’ve been working on a game, I got to thinking.
I’m a programmer. I write. I could do that. So I am. Welcome to the Magical Monkey Adventure devlog.
Welcome to the new blog! After years away from WordPress, I’ve finally come back to it. It’s just so much easier; I’m a college student now, and messing around with my FTP stuff whenever I want to post to my blog is a bit much. I’ve got classes to go to!
I’m leaving the old blog up for posterity’s sake. (The post on why I abandoned WordPress for static HTML didn’t age well, did it? I almost wish I had finished it, just so I could know what I was thinking back then.)
This post is just an announcement – “Hey guys, I’m still here!” – so I don’t have anything else to say. Expect more here in the future – I’m working on a couple things right now, so I’m sure I’ll end up having something to talk about.