This post is a twofer. First: maps. Second: some code cleanup I did.
Right now, I only have half of the combat equation in place. Let’s fix that. Three weeks late and (ideally) worth the wait, it’s time to implement turn based combat! This was kind of tricky, but I’ve now got a functioning combat system. Let’s go into how.
Since I got sidetracked by various things (college, etc.), I missed the last two weeks of Magical Monkey Adventure updates. By way of apology, here’s some art I’ve been making in my spare time.