This post is a twofer. First: maps. Second: some code cleanup I did.
Right now, I only have half of the combat equation in place. Let’s fix that. Three weeks late and (ideally) worth the wait, it’s time to implement turn based combat! This was kind of tricky, but I’ve now got a functioning combat system. Let’s go into how.
Since I got sidetracked by various things (college, etc.), I missed the last two weeks of Magical Monkey Adventure updates. By way of apology, here’s some art I’ve been making in my spare time.
Last time, I set up the basics of Magical Monkey Adventure’s artillery system. You’d think I’d move on to combat next, but I’m a huge fan of visual flourishes. This week: May creates a new image format and implements a particle system. Continue reading
I’ve been reading a fair amount of Shamus Young content lately. (His stuff is up there with The Digital Antiquarian for me. Amazing comfort food reading.) I particularly enjoy his programming project stuff, and since I’ve been working on a game, I got to thinking.
I’m a programmer. I write. I could do that. So I am. Welcome to the Magical Monkey Adventure devlog.
Welcome to the new blog! After years away from WordPress, I’ve finally come back to it. It’s just so much easier; I’m a college student now, and messing around with my FTP stuff whenever I want to post to my blog is a bit much. I’ve got classes to go to!
I’m leaving the old blog up for posterity’s sake. (The post on why I abandoned WordPress for static HTML didn’t age well, did it? I almost wish I had finished it, just so I could know what I was thinking back then.)
This post is just an announcement – “Hey guys, I’m still here!” – so I don’t have anything else to say. Expect more here in the future – I’m working on a couple things right now, so I’m sure I’ll end up having something to talk about.