This post is a twofer. First: maps. Second: some code cleanup I did.
Right now, I only have half of the combat equation in place. Let’s fix that. Three weeks late and (ideally) worth the wait, it’s time to implement turn based combat! This was kind of tricky, but I’ve now got a functioning combat system. Let’s go into how.
Last time, I set up the basics of Magical Monkey Adventure’s artillery system. You’d think I’d move on to combat next, but I’m a huge fan of visual flourishes. This week: May creates a new image format and implements a particle system. Continue reading
I’ve been reading a fair amount of Shamus Young content lately. (His stuff is up there with The Digital Antiquarian for me. Amazing comfort food reading.) I particularly enjoy his programming project stuff, and since I’ve been working on a game, I got to thinking.
I’m a programmer. I write. I could do that. So I am. Welcome to the Magical Monkey Adventure devlog.